dutchger.blogg.se

Maya hard surface modeling
Maya hard surface modeling




maya hard surface modeling

The tools that I use in this step is Boundary, Birail 3+, and Loft. From the spline cage, now I have curves that I can use to build our surfaces.

maya hard surface modeling

But since the reference that I got is not in orthographic views, I still need to do the proportion by eye. You can use reference images as your guide in this process. Immediately by drawing the curves in the scene, I started to have an image on how the jet is going to look like. All I am doing in this step is to block out or “sketch” the body of the plane first. In this process, I like to think it as your 3D line drawing. Starting with building the curves for the jet. In this article, I would like to show you how I build Daniel Simon’s Tron Light Jet from the beginning until the end. NURBS method however, could just be the answer for this. Even though I have the freedom in creating a smooth mesh in Sub-D mode, I still lose the fine control of the shape. When modeling a complex shape like this, I find it difficult sometimes to start off the model with the usual polygon modeling method. In this article, He would like to show some modeling tips in how he build Daniel Simon’s TRON Light Jet from scratch to finish. Imanuel Jason is a Hard Surface enthusiast and a 3D modeler from Indonesia.






Maya hard surface modeling